Software

JANUS™


Behavioral science computer vision suite written in C++ and x86 assembly for maximum performance.
Currently in development for Windows 11 and Windows 10 Pro (expected Spring 2023). $2,000 + $500 per year maintenance.





Passive stereoscopic computer vision

Completely passive 3D model generation from stereo cameras and image processing.

High frame rate, high resolution images

The world's first real-time 60 Hz behavioral science suite, with explosive capabilities.

Complex pattern recognition

Associate facial motion and thermal/hyperspectral changes with mental states and personality.

Video annotations and markers

Highlight areas of interest and sections of video for later review, all non-destructively.

Built for practical use

Use for research, diagnosis, assessment, and even litigation consulting.

Validated by research*

Results expected to be validated against the MMPI-3 for abnormal psychology (mid-2023).



Research-quality Mathematica notebooks

Included with hardware purchase.

APOLLO™


General purpose 3D computer vision suite for quantification and measurement of live performances in music, oratory, and other fields. In development, no release date.



Hardware

SPIRIT II PEGASUS™




Portable supercomputer and 3D computer vision system

AMD Threadripper Pro 32-core CPU, ECC RAM, Nvidia RTX 3090 GPU, Nvidia A100 GPU "backpack" running Red Hat Enterprise Linux and the Nvidia Riva A.I. suite, Intel SSD running Windows, Seagate Exos 2X14 dual actuator hard drives (x8) in a 100 TB RAID 0 (> 3 GB/sec), Supermicro 4U industrial grade tower chassis with dual Platinum 1200 watt redundant PSU's, Samsung 65" 8K television (60 Hz refresh) with cart/stand, ASUS professional workstation motherboard, 100G ethernet host adapter, 10G ethernet onboard, Pelican Super-V 5U rolling rack case, dual 60 Hz industrial cameras, FLIR science kit and/or optional hyperspectral camera.

$65,000-$126,000

Lead time: 60 days




Spectre Prime™

A system for battlefield Identification Friend or Foe (IFF) using encrypted QR codes and real-time stereoscopic computer vision instead of transponders. Relies on long-range perception, filters, and error correction when reading symbology on panels. System is supported by research in human perception concerning the recognition of faces/people at a distance. Special thanks to Dr. Geoffrey Loftus at the University of Washington for his many papers in this area. Has a wide range of defense applications. In development (expected 2024).



Boat Brake™



An adjustable cavitating hydrofoil using a combination of sensors and computer vision to decelerate ships and modify their audio signatures. In development (expected mid-2024).



Future Warrior™


A modular augmented reality helmet with panoramic cameras, onboard GPU and battery pack, and the Microsoft HoloLens 2. Compatible with the Wilcox G24 night vision goggle mount while retaining the breakaway safety feature. In development (expected early 2024).

Details and Documents

NIH grant opportunity

An interesting SBIR solicitation that is being pursued here.

Rællic research plan

An innovative approach to using computer vision to assess mental processes and validate the system against the MMPI-3.

Concept for Apollo system

Computer vision as an alternative to performance motion capture of live performances.